"Of all the races in the Galaxy, only the English could possibly revive the memory of the most horrific wars ever to sunder the Universe and transform it into into what I'm afraid is generally regarded as an incomprehensibly dull and pointless game"
- Douglas Adams, Life the Universe and Everything (1982).
Just saw (and heard) this broadcast live on Channel 5:
And did those feet in ancient time.
Walk upon Englands mountains green:
And was the holy Lamb of God,
On Englands pleasant pastures seen!
And did the Countenance Divine,
Shine forth upon our clouded hills?
And was Jerusalem builded here,
Among these dark Satanic Mills?
Bring me my Bow of burning gold;
Bring me my Arrows of desire:
Bring me my Spear: O clouds unfold!
Bring me my Chariot of fire!
I will not cease from Mental Fight,
Nor shall my Sword sleep in my hand:
Till we have built Jerusalem,
In Englands green & pleasant Land
Holocaust = Burnt Offering
Burnt Offering = Ashes
Brockian Ultra-Cricket is described as "a curious game which involved suddenly hitting people for no readily apparent reason and then running away"
Rules of Brockian Ultra-Cricket
- Rule One: Grow at least three extra legs. You won't need them, but it keeps the crowds amused.
- Rule Two: Find one good Brockian Ultra-Cricket player and clone him off a few times. This saves an enormous amount of tedious selection and training.
- Rule Three: Put your team and the opposing team in a large field and build a high wall round them.
- The reason for this is that, though the game is a major spectator sport, the frustration experienced by the audience at not actually being able to see what's going on leads them to imagine that it's a lot more exciting than it actually is. A crowd that has just watched a rather humdrum game experiences far less life-affirmation than a crowd that believes it has just missed the most dramatic event in sporting history.
- Rule Four: Throw lots of assorted items of sporting equipment over the walls for the players. Anything will do — cricket bats, basecube bats, tennis guns, skis, anything you can get a good swing with.
- Rule Five: The players should now lay about themselves for all they are worth with whatever they find to hand. Whenever a player scores a 'hit' on another player, he should immediately run away and apologize from a safe distance.
- Apologies should be concise, sincere and, for maximum clarity and points, delivered through a megaphone.
- Rule Six: The winning team shall be the first team that wins.
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